Degree
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Ph.D. (Sociology) ( 2010.2 Keio University )
Research Areas
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Humanities & Social Sciences / Sociology
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Humanities & Social Sciences / Social psychology
Educational Background
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Keio University
2001.4 - 2004.3
Primary Subjects (Course) in charge
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社会心理学、マスコミ実習II、マスコミ基礎演習、マスコミ演習、ゼミナール
Papers
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Reliability and Validity of the IGDT-10 Japanese Version—Three Studies of Elementary and Junior High School Students, Senior High School Students, and Adults— Reviewed
Horiuchi Yukiko, Sakamoto Akira, Akiyama Kumiko, Teramoto Mizuha, Komoto Yasunobu, Matsumoto Masao, Murai Toshiya, Sasaki Teruyoshi, Shibuya Akiko, Shinohara Kikunori
STUDIES IN SIMULATION AND GAMING 32 ( 1 ) 1 - 11 2022.6
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Long-Term Effects of Social Mechanics on Young Mobile Social Game Players in Japan
Akiko Shibuya, Mizuha Teramoto, Akiyo Shoun, Kumiko Akiyama
SEIJO COMMUNICATION STUDIES 33 1 - 19 2022.3
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Long-Term Effects of In-Game Purchases and Event Game Mechanics on Young Mobile Social Game Players in Japan Reviewed
Akiko Shibuya, Mizuha Teramoto, Akiyo Shoun, Kumiko Akiyama
Simulation & Gaming 50 ( 1 ) 76 - 92 2019.2
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Parental Mediation of Children's Game Use : Comparison between 2011 and 2017 Surveys Reviewed
Yukiko Horiuchi, Sachi Tajima, Yumi Matsuo, Mizuha Teramoto, Zheng Shu, Misako Kuratsu, Kanae Suzuki, Akiko Shibuya, & Akira Sakamoto
Studies in simulation and gaming Vol 28 ( No 1 ) 24-32 2018.6
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The effects of playng violent video games on agressiveness and normative beliefs about aggression - Examination of differences between CERO ratings based on longitudinal data of junior high school students -- Reviewed
Yukiko Horiuchi, Sachi Tajima, Kanae Suzuki, Akiko Shibuya, Akira Sakamoto
Journal of Digital Games Research 9 ( 1 ) 13 - 24 2016.12
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A Research Report about Social Acceptance of Vide Game Depiction
The Secon, Research Force on, Game Rating
CD-ROM version, by Computer Entertainment Rating Organization (CERO) 1 - 253 2016.1
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Systematic Analysis of In-Game Purchases and Social Features of Mobile Social Games in Japan. Reviewed
Akiko Shibuya, Mizuha Teramoto, Akiyo Shoun
Proceedings of the 2015 DiGRA International Conference: Diversity of Play, DiGRA 2015, Lüneburg, Germany, May 14-17, 2015 2015
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Family Communication on TV Programs : In-depth Interviews on Adolescents and Their Parents
SHIBUYA Akiko
Sociologica 37 ( 1 ) 57 - 79 2013.3
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Effects of video game on children
Akiko Shibuya
Monthly news letter of monthers' and children' health and welfare ( 644 ) 2012.12
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Literature Reviews on the Effects of Media Depictions; Focusing on the Psychological Effects and Controversial Cases Invited
Akiko Shibuya
Studies in Simulation & Gaming 22 ( 1 ) 85 - 98 2012.12
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Yuko Shiki, Gwangho E, Eiko Koshiro, Yumiko Kamise, Shigeru Hagiwara, Akiko Shibuya
Keio Media and Communication Research 62 ( 62 ) 33 - 56 2012.3
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Communication styles of SNS users and their television viewing : A report of the web monitor survey in February 2011 (Part 2)
渋谷 明子, 志岐 裕子, 李 光鎬
メディア・コミュニケーション : 慶応義塾大学メディア・コミュニケーション研究所紀要 0 ( 62 ) 57 - 78 2012.3
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Collective memories of social events, music programs and idol stars constructed by TV : A report of the web monitor survey in February 2011 (Part 3)
小城 英子, 萩原 滋, 渋谷 明子
メディア・コミュニケーション : 慶応義塾大学メディア・コミュニケーション研究所紀要 0 ( 62 ) 79 - 105 2012.3
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Hagiwara, S, Tay, S. B, Kamise, Y, Koshiro, E, E., G, Shibuya, A
Keio Media and Communications Research ( No. 61 ) 75 - 102 2011.3
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Multi-cultural experiences and media stereotypes of foreign countries and their people: a report of the web monitor survey in February 2010 (part 2)
渋谷 明子, Tay Seow Boon, 李 光鎬
Keio media and communications research Vol. 61 ( 61 ) 103 - 125 2011.3
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Koshiro, E, Hagiwara, S, Tay, S. B, Kamise, Y, E., G, Shibuya, A
Keio Media and Communications Research ( No. 61 ) 126 - 147 2011.3
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A long-term effects of parental mediation on children’s video game play:A longitudinal study of Japanese children and their parents Reviewed
Shibuya, A, Sakamoto, A, Ihori, N, Yukawa, S
Studies in Simulation & Gaming Vol.20 ( No.2 ) 47 - 57 2011.3
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Long-term moderating effects of video game violence perspectives: a panel study of elementary school children in Japan Reviewed
渋谷 明子, 坂元 章, 井堀 宣子
Journal of digital games research 5 ( 1 ) 1 - 12 2011
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The outside and inside of the Beijing Olympic Games: a content analysis of TV coverage and its memories in Japan
渋谷 明子
Keio media and communications research ( 60 ) 89 - 106 2010.3
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Collective memory and TV viewing: A report of the web monitor survey in February 2009, Part 2
Koshiro, E, Hagiwara, S, Murayama, Y, Otsubo, H, Shibuya, A, Shiki, Y
Keio Media and Communications Research ( No. 60 ) 29 - 47 2010.3
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Violent video game effects on aggression in eastern and western countries: A meta-analytic review Reviewed
Anderson, C. A, Shibuya, A, Ihori, N, Swing, E. L, Bushman, B. J, Sakamoto, A, Rothstein, H. R, Saleem, M
Psychological Bulletin Vol. 136 ( No. 2 ) 151 - 173 2010.3
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The present state and past memory of TV viewing: A report of the web monitor survey in February 2009, Part 1
Hagiwara, S, Koshiro, E, Murayama, Y, Otsubo, H, Shibuya, A, Shiki, Y
Keio Media and Communications Research ( No. 60 ) 2010.3
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Video Game Rating in North America: An interview on ESRB
Akiko Shibuya
Journal of Digital Games Research 4 ( 2 ) 81 - 84 2010
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The effects of prosocial video games on prosocial behaviors: International evidence from correlational, longitudinal, and experimental studies. Reviewed
Gentile, D, Anderson, C. A, Yukawa, S, Ihori, N, Saleem, M, Ming, L., K, Shibuya, A, Liau, A. K, Khoo, A, Bushman, B. J, Huesmann, L. R, Sakamoto, A
Personality and Social Psychology Bulletin Vol. 35 ( No. 6 ) 752 - 763 2009.6
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The effects of the presence and contexts of video game violence on children: A longitudinal study in Japan. Reviewed
Shibuya, A, Sakamoto, A, Ihori, N, Yukawa, S
Simulation & Gaming Vol. 39 ( No. 4 ) 528 - 539 2008.12
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Longitudinal effects of violent video games on aggression in Japan and the United States. Reviewed
Anderson, C.A, Sakamoto, A, Gentile, D. A, Ihori, N, Shibuya, A, Yukawa, S, Naito, M, Kobayashi, K
Pediatrics Vol. 122 ( 5 ) 1067 - 1072 2008.12
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Effects of video games on aggressive as well as positive social behavior of children: a panel study with elementary school students Reviewed
井堀 宣子, 坂元 章, 渋谷 明子
Journal of digital games research 2 ( 1 ) 34 - 43 2008.3
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電子ゲームは攻撃性を強化するのか--最近の日米の研究動向から (特集 ゲーム世代の子どもたち) -- (ゲーム問題を考える)
渋谷 明子
児童心理 62 ( 2 ) 194 - 199 2008.2
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Nobuko Ihori, Akira Sakamoto, Akiko Shibuya, Shintaro Yukawa
Proceedings of the 2007 DiGRA International Conference: Situated Play, DiGRA 2007, Tokyo, Japan, September 24-28, 2007 2007
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"Active" citizens: Television coverage of Japanese hostages in Iraq
Akiko Shibuya
Keio Media and Communications Research ( 55 ) 113 - 126 2005.3
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The Quantity and Context of Video Game Violence in Japan: Toward Creating an Ethical Standard Reviewed
Akiko Shibuya, Akira Sakamoto
GAMING, SIMULATIONS, AND SOCIETY 111 - 120 2005
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"Kokoga hendayo nihonjin" de egakareta gaikokujin imeji
渋谷 明子, 萩原 滋
慶応義塾大学大学院社会学研究科紀要 ( 56 ) 1 - 19 2003
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Effects of violent video games on aggression: A comprehensive review
Akiko Shibuya
Keiogijukudaigaku daigakuin shakaigaku kenkyuka kiyou [A Bulletin of Keio University Graduate School of Human Relations] 53, 55-67 ( 53 ) 55 - 67 2001.12
Books
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メディア・オーディエンスの社会心理学 改訂版
李, 光鎬, 渋谷, 明子, 鈴木, 万希枝, 李, 津娥, 志岐, 裕子
新曜社 2021.4 ( ISBN:9784788517219 )
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Towards Restration of Humanities: Introduction to Studies of Humanities
SHIBUYA Akiko( Role: Contributor , Chapter 4 Think about the relationships between meda and humans)
Keiso Shobo 2018.2
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Social Psychology of Media Audience
( Role: Joint editor)
2017.3
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Transnational contexts of development history, sociality, and society of play; Video games in East Asia
Shibuya, A, Teramoto, M, Shoun, A( Role: Contributor)
palgrave macmillan & Springer 2017.1 ( ISBN:9783319438191 )
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Mobile gaming in Asia: Politics, culture and emerging technologies.
SHIBUYA Akiko, TERAMOTO Mizuha, SHOUN Akiyo( Role: Contributor)
Springer 2016.7
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Encyclopedia of Adolescence
Masuo Koyasu & Katumi Ninomiya( Role: Joint author)
Maruzen 2014.3 ( ISBN:9784621087992 )
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Momories through Television: Social History of TV viewing
Shigeru Hagiwara, Eiko Koshiro, Hiroko Ootsubo, Yoko Kunihiro, Yumiko Kamise, Akie Arima, Yuko Shiki, Akiko Shibuya, Gwanho E( Role: Contributor)
Shin-yo-sha 2013.2
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Media and Personarity
Akira Sakamoto, Rei Oumi, Akiko Shibuya, Youichi Nishimura, Rui Akasaka( Role: Contributor)
Nakanishiya 2011.3
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Japanese Children Protection Group (Eds.)( Role: Joint author)
Soudo Bunka Sha 2008.7 ( ISBN:9784794509963 )
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A report of social perception of video game rating in Japan
Computer Entertainment Rating Organization (CERO( Role: Contributor)
Micromagazine 2008
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International Images of TV News: Reality contructed by international coevarege
S, Hagiwara, A, Yamamoto, T, Kaneyama, G., E, A. Shibuya, M, Fukuda, Y, Kamise, S, Yokoyama
Keiso Shobo 2007.12 ( ISBN:9784326602070 )
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Gaming, simulations, and society: Research scope and perspective
R. Shiratori, K.Arai, F. Kato
Springer-Verlag, Tokyo 2005 ( ISBN:9784431267973 )
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テレビと外国人イメージ─メディア・ステレオタイピング研究
S., Hagiwara, Y. Kunihiro
Keiso Shobo 2004.12 ( ISBN:9784326601783 )
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メディアと人間の発達−テレビ、テレビゲーム、インターネット、そしてロボットの心理的影響−
Akira Sakamoto, Kumiko Mukaida, Rei Oumi, Shintaro Yukawa, Junko Sagara, Fumiko Inomata, Nobuko Ihori, Akiko Shibuya, Fumika Kimura, Reiko Ando, Mieko Takahira, Kanae Suzuki, Kumiko Kobayashi, Mayumi Naito, Megumi Kashibuchi, Tsutako Mori
Gakubunsha 2003.12